![]() | GAME FEATURES |
GAME OBJECTIVES SUMMARY: Tic-Tac-Toe! Noughts and crosses! Call it what you will. Complete banks of drop-targets and the numerous spot-targets and rollovers to light an X in the grid, with the game countering each X with an O for itself. Complete a line of X-X-X in the grid (up, down or diagonal) to WIN before the game runs up O-O-O and you LOSE. Dead simple! The more times you win, the higher the bonus multiplier rises and the higher the reward for your next win. Each ball is first launched into the mini-playfield. Use the 2 mini-flippers to contain the ball and shoot at the bank of 5 drop-targets. Hitting the first target starts a timer and after 10 "Atomic" clock beats, power to the mini-flippers is cut. Before this happens, or the ball drains between the flippers, hit 7 targets to light the stretgically important centre X in the grid, or complete the bank twice to get an instant win. Each Win advances the Bonus Multiplier and Win or Draw award from 5000 to 20000, to Extra Ball, to 50000, to Special. A Win when Special is lit resets the Win/Draw award to the second level. Each Loss moves the Bonus Multiplier and Win/Draw award back one level, and lights the left lane spot target for Extra Ball, and the right side rollover for Special. Time Line is a game that requires quite some thought about what to shoot for, but the game-within-a-game concept works very well and it's fun to play, especially when that gong rings out for a replay! MINI-PLAYFIELD | |||||
BLACK DROP-TARGETS (5) |