GAME FEATURES
    & RULES


GAME OBJECTIVES SUMMARY: Tic-Tac-Toe! Noughts and crosses! Call it what you will. Complete banks of drop-targets and the numerous spot-targets and rollovers to light an X in the grid, with the game countering each X with an O for itself. Complete a line of X-X-X in the grid (up, down or diagonal) to WIN before the game runs up O-O-O and you LOSE. Dead simple! The more times you win, the higher the bonus multiplier rises and the higher the reward for your next win.

Each ball is first launched into the mini-playfield. Use the 2 mini-flippers to contain the ball and shoot at the bank of 5 drop-targets. Hitting the first target starts a timer and after 10 "Atomic" clock beats, power to the mini-flippers is cut. Before this happens, or the ball drains between the flippers, hit 7 targets to light the stretgically important centre X in the grid, or complete the bank twice to get an instant win.

Each Win advances the Bonus Multiplier and Win or Draw award from 5000 to 20000, to Extra Ball, to 50000, to Special. A Win when Special is lit resets the Win/Draw award to the second level. Each Loss moves the Bonus Multiplier and Win/Draw award back one level, and lights the left lane spot target for Extra Ball, and the right side rollover for Special.

Time Line is a game that requires quite some thought about what to shoot for, but the game-within-a-game concept works very well and it's fun to play, especially when that gong rings out for a replay!


MINI-PLAYFIELD

    BLACK DROP-TARGETS (5)
  • Location: Top of mini-playfield.
  • Scoring: None.
  • Extra: Add 1000 bonus and start time. Completing 7 targets gives X in centre circle or circle 7 ,as lit.
    COLLECT BONUS ROLLOVER
  • Location: Exit from mini-playfield.
  • Scoring: 1000 x Bonus x Multiplier.
  • Extra: Lights runway rollover.

MAIN-PLAYFIELD
    RED 1-2-3 SPOT TARGETS (3)
  • Location: Top right of playfield.
  • Scoring: 500
  • Extra: Adds 1000 bonus. Completing 1-2-3 sequence gives X in circle 9 and opens ball return gate.

    RED DROP-TARGETS (5)

  • Location: Top of playfield.
  • Scoring: 500 or 5000 when lit. 20000 when 2 hit at once.
  • Extra: Add 1000 bonus. Completing bank gives X in circle 7 and opens ball return gate.

    YELLOW DROP-TARGETS (4)

  • Location: Centre left of playfield.
  • Scoring: 500 or 5000 when lit. 20000 when 2 hit at once.
  • Extra: Add 1000 bonus. Completing bank gives X in circle 1.

    LEFT LANE SPOT TARGET

  • Location: Left of playfield.
  • Scoring: 15000
  • Extra: Adds 1000 bonus. Gives X in circle 3. Extra Ball when lit.

    RIGHT SIDE SPOT TARGET

  • Location: Centre right of playfield.
  • Scoring: 5000
  • Extra: Adds 1000 bonus. Gives X in circle 3.

    10-POINT SWITCHES (8)

  • Location: All over the place!
  • Scoring: 10
    BALL KICKER
  • Location: Bottom left of playfield.
  • Scoring: 10000
  • Extra: Adds 1000 bonus. Gives X in circle 4.

    RIGHT SIDE ROLLOVER

  • Location: Top right of playfield.
  • Scoring: 500
  • Extra: Adds 1000 bonus. Gives X in 1st available circle: 2, 6 or 8 in that order. Special when lit.

    RUNWAY ROLLOVER

  • Location: Shooter lane.
  • Scoring: 15000 when lit.

    LEFT, CENTRE & RIGHT RETURN ROLLOVERS

  • Location: Bottom of playfield.
  • Scoring: 500
  • Extra: Adds 1000 bonus. Gives X in 1st available circle: 2, 6 or 8 in that order.

    LEFT & RIGHT OUTSIDE ROLLOVERS

  • Location: Bottom of playfield.
  • Scoring: 5000
  • Extra: Adds 1000 bonus.

    POP-BUMPERS (3)

  • Location: Centre of playfield.
  • Scoring: 1000 (3-ball), 100 (5-ball).

  • Other: If CPU dip-switch 32 is OFF, scoring 1 million awards a replay.

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Last updated: 06.January 2004 1