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Finally, a pinball machine that's in the same class as Attack from Mars. Yes, Medieval
Madness is super fun, super funny and full or surprises.
Some of these were shot in natural light, and some with a flash. These are all
thumbnails, which means click on them for the BIG picture (and I mean BIG).
Castle pictures
The Dragon


Various shots of the playfield (some inside, some outside lighting)
A nice overall picture of the playfield (outside lighting). I love 4 megapixel cameras!

Rules
The object of the game is to Battle for the Kingdom (BfK). In order to do this, you
have to light up the six blue dots on the playfield - located at the castle drawbridge
entrance. The six blue dots are:
 | Master of Trolls |
 | Defender of Damsels |
 | Patron of the Peasants |
 | Catapult Ace |
 | Joust Champion |
 | Castle Crusher |
We'll get to these blue dots in a moment.
The playfield layout, as you can see in the picture above (Playfield 92K), has orbits
(O) on both sides, ramps (R) on both sides, and a jump (J) over the moat into the castle,
the castle drawbridge (D), and the saucer (S). From left to right, the order is:
O R J D S R O
^ ^
The little arrows indicate Troll switches (mentioned later).
On the lower right side of the playfield are three standup targets with stars. Hitting
all of them lights Merlin's Magic (described later). In the inlanes and outlanes are
fireballs, with the letters "F", "I", "R". and
"E".
The saucer does many things:
 | Trolls! |
 | Merlin's Magic |
 | Extra Ball |
 | Madness Modes |
Trolls
Hitting the troll switches enough times lights the Trolls! lamp to the saucer. When you
land in the saucer, both of the trolls will pop out of the playfield, and you must hit
them 3 times each. If you do this, you set the Troll Madness light to blinking. If you
rebound off a troll into the castle or the saucer, you are awarded Troll bombs, which are
like the martian bombs in AFM.
To get Troll Madness Multiball, go into the saucer again. Now, one troll will pop up.
Hit him once, and he drops, and the other pops up. And vice-versa. Keep banging away. Hit
ten trolls, and you get the blue dot for Master of Trolls.
Merlins' Magic
Merlin's Magic is like Stroke of Luck in Attack From Mars. You get a variety of awards,
from locking balls to troll bombs to starting madness multiball modes.
Extra Ball
There are lots of ways to light the extra ball lamp. The easiest is to destroy two
castles (which we will get to later).
The Blue Dots
Let's talk about those blue dots again. Remember, they are:
 | Master of Trolls |
 | Defender of Damsels |
 | Patron of the Peasants |
 | Catapult Ace |
 | Joust Champion |
 | Castle Crusher |
Let's go over each on briefly:
Master of Trolls
By getting Troll Madness as described above, you light this dot.
Defender of Damsels
The ramp on the right has a dragon on it. The top of the ramp has a diverter which
normally sends the ball back down to the right flipper. If you go up this ramp three
times, the diverter opens, and a strongly hit ball goes straight back to the very right
back of the machine where there is a damsel in a tower. She says some heavy attitude
quote, and the ball is fed into the jet bumpers. Do this once, and you light the Damsel
multiball madness light for the saucer. Do this three times and you light the Defender of
Damsels blue dot.
Patron of the Peasants
The ramp on the left simply requires that you hit it four times, on the fourth time you
light up Peasant madness. Do this sequence three times and you light up the Patron of the
Peasants blue dot.
Catapult Ace
To the very left of the game, where the MAR standups in AFM were is an opening into a
catapult. This is the same kind of mechanism that Taxi used for Drac. The first tow times
you hit this, it just shoots the ball really fast around a very Taxi-like ramp and loop
into the left flipper inlane. On the third time, you get a video mode where you pick the
object to throw. I dunno what happens if you throw one of each object, but I expect
something cool. After you do this sequence three times, you get your Catapult Ace blue
dot.
Joust Champion
Both of the orbits are Joust orbits. By default they are open, so watch out! Very fast
orbits indeed! It does not matter which direction you orbit, the third time you do this
the gates close, the ball feeds into the pop bumpers, and you light Joust madness. Do this
three times and you get the Joust Champion blue dot.
Castle Crusher
Think AFM saucers. Hit the drawbridge enough times to open it. Then hit the gate enough
times to open it. Go into the castle to destroy it (very very cool effect!). Destroy all
five normal castles, and you go against the King of Payne. Destroy his castle to light the
Castle Crusher blue dot.
Madness Modes!!!
For each of the madness modes (Joust, Damsel, Catapult, Troll, Peasant) you get a
multiball when you land in the saucer. If you have one mode lit and you enter the saucer,
you get a two ball multiball. If you have two modes lit (such as Damsel and Joust) you get
three ball multiball. The most balls out are four. The lanes that correspond to the
madnesses, i.e. the Joust lanes for Joust madness score super jackpots, and the jump into
the castle scores a double super jackpot.
If you complete all madness modes, you can go for Royal Madness, which is a single ball
race to hit all the flashing targets. Do it, and you get an extra ball.
"Medieval Madness" is a trademark of Williams
Electronics Games, Inc.
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