From bkranch@erols.com Tue Nov 10 20:54:43 1998 Newsgroups: rec.games.pinball Subject: Re: PIN-BOT Rulesheet? From: bkranch@erols.com Date: Wed, 11 Nov 1998 01:54:43 GMT 11/10/98 Here goes: Right flipper return & Eject Hole: Right flipper return lane flashes Eject value: 25 K- 50 K - 75 K - Lites Extra Ball. Entering Eject Hole, when flashing scores value and turns on light. Hitting Return Lane again flashes next value. Lighting Extra Ball lights one of four lower lanes ( on lane Change) for Extra Ball. Jet Bumpers & "Energy Value": Every hit on a jet bumper increases "Energy Value" by 2000; starting at 50,000, " Energy Value" carries over from ball-to-ball. Hitting flashing Drop Target raises ramp and lights target to collect "Energy Value" ( timed; maximum: 500,000) 5Bank Teeth & Right 5-Bank Targets: Hitting teeth targets lights "Chest Panel" lamps vertically. Hitting Right 5-bank targets lights "Chest Panel" lamps horizontally. Lighting all 5 rows opens Visor and drops teeeth targets. "EYE" Eject holes are now flashing to lock balls for Multi-Ball. During Multi-Ball, all scores are doubled (2X). Lighting all 5 rows a second time lights one Extra Ball Lamp. Hitting target lit by flashing light bar (on 1st shot only) opens VISOR automatically. Ramp Shot Bonus Multiplier -- Solar Value: Ramp shot advances Bonus X (multiplier): 2X-3X-4X-5X. Every shot up the ramp, when Not lit, increases Solar Value by 50,000. Starting at 100,000 (up to 5 million max) Solar Value carries over ball-to-ball, player to player, and game to game, until collected. During Multi-Ball, locking one ball in "EYE" Eject lights ramp to "Collect Solar Value" 3 Bank Drop Targets & Planets: Making 3-Bank Drop Targets within time limit scores 25,000 and advances to next planet: Pluto-Neptune-YourAnus-Saturn-Jupiter-Mars-Earth-Venus- Mercury-The Sun. Left Flipper: Left Flipper return lane lights lower right Bullseye to advance Planets. AT GAME START, PIN-BOT SELECTS A DESTINATION PLANET FOR THE PLAYER. REACHING THE SELECTED PLANET SCORES SPECIAL. REACHING THE SUN LIGHTS LOWER RIGHT TARGET FOR AN ADDITIONAL SPECIAL (AND A SUPER LIGHT SHOW) PLANETS SCORE 20,000 EACH AT BONUS COLLECT. Vortex: Vortex Hole values range from 5,000 (easy) to 20,000 (medium) to 100,000 (hard). Every ball shooter shot entering Vortex multiplies Hole values, starting at X1 up to X10 for the tenth time, then back to X1. Examples: 50,000 = 5,000 x 10; 200,000 = 20,000 X 10 Bonus: Bonus goes from 1,000 to 99,000 and is displayed, when the bonus advances, when the ball drains, and also when a flipper button is held for a status report. YEHA!!! ALL DONE. GOOD LUCK HOPES THIS HELPS, Kimberly