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Silverball News and Views - July 1997 - Editorial #2
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<H1>Silverball News and Views - July 1997 - Editorial #2</H1>

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<H2>...And Then There Were Two<BR>My Random Thoughts on Pinball</H2>
<H3>By Bob McCann</H3>
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<H3>Past</H3>
Over the years, pinball companies have come and gone
but there has always been somebody to keep the ball rolling.
It wasn't so long ago that I first started playing pinball
for the first time.  I remember it well, I was at the local
mall arcade when I saw it;  Star Wars.  Now I had putzed
around on a couple pinball machines but had never really
tried to be any good at it.  It was simply put in a quarter,
plunge the ball, and flap it  around watching all the pretty
flashing lights and listening to the strange noises that
only a pinball machine makes.  But this was different, this
was Star Wars, my favorite movie of all time.  With a name
like that, the game HAD to be good...  Right??  Well I
certainly thought so.  
<P>
I had a blast seeing and hearing all
of my favorite characters from the movies brought to life in
this machine.  I was excited to get tri-ball going just to
have the chance to blow up the Death Star and once again
save the galaxy from the evil Galactic Empire.  This is what
started it off for me.  Once I had played that game a
zillion times, I ventured into uncharted waters and started
playing other pinball games.  To my surprise, even though
they didn't have as cool a theme as Star Wars, I loved
playing many of them too!  
<P>Looking back on it, I see that
this is what is so interesting about the pinball industry.
With new games coming on the market from the various
manufacturers all of the time, there had to be something
that would eventually draw me in.  Data East happened to be
the one when they made Star Wars.  But once drawn in, I
learned about the rest of the pinball world.  Data East,
Williams, Bally, Gottlieb, Alvin G, all became household
names to me for they were the people who made the games that
I had learned so quickly to enjoy so much.  I learned the
history of the great game, from Humpty Dumpty to the people
that were designing the most recent games.  I learned about
companies such as Stern and Game Plan, who for years made
pinball machines.  But it never dawned on me that the
companies that were currently producing pinball machines
would ever go out of business, for pinball is a booming
industry I thought...  Isn't it???
<H3>Present</H3>
And then there were two.  Only a few short years after
my first great experiences with the game of pinball, there
are only two companies still in business producing pinball
machines.  
<P>
The first to go was Alvin G & Company.  While
never highly regarded among the `pinball community', the
short lived company put out a few games that many people
enjoyed playing.  Next went Gottlieb (which was owned by
Premier Technologies).  Year after year they put out solid
games that never really were the best, but quality games
that both operators and players could enjoy.  Then went
Capcom's brief venture into the pinball division.  The
venture probably would have worked, for most of their games
were of very high quality and a blast to play, but poor
timing got them into the industry when they shouldn't have
and they closed their pinball division not too long after
opening it.  
<P>
Which leaves us with two.  Williams/Bally,
which produces games under both names but is really just one
company, and Sega, which completely bought out Data East
pinball.  So what does this mean?  Well, a couple of things.
<P>
First, it means that pinball as an industry isn't doing well
lately.  Even the two companies that have survived are
facing cutbacks.  Williams recently was forced to layoff
several of it's designers and other people who had brought
us so many great games in the past.  Sega has been unwilling
to put as much money into it's pinball division as it does
in it's video game division which results in restrictions as
to what they can put into their games.  Why is the pinball
industry not doing as well lately?  My opinion is that the
main reason is home video game systems.  In the past, if
people wanted to play the leading edge video games they had
to go to their local arcade.  While at the arcade, they may
play a little pinball.  Today, people don't need to go to
the arcades.  Home gaming systems provide almost the same
level of technology as many of the arcade systems can
provide, thus people don't have the same incentive to go to
the arcade.  
<P>
And then there were two.  What else does this
mean?  It means that quite simply there aren't as many games
being produced, and this presents the problem of the
industry not being able to bring in as many new players as
they would like.  I explained my first experience with
pinball when I saw Star Wars.  But what if there had been no
Star Wars?  What if Data East hadn't been there to make it?
Perhaps a different company would have made a game with the
Star Wars theme, but perhaps not.  And if not, would I have
become interested in pinball?  Perhaps another game would
have drown me in, but again perhaps not.  With the fewer
amounts of new pinball machines being made these days, there
is less of a chance for people to find the one that draws
them in and less of a chance to increase the amount of
pinball fanatics.
<H3>Future</H3>
Could there be less?  Let's hope not.  Pinball is a
fantastic game which I am sure that everybody reading this
would agree can be much more fun than any video game.  And
this is where you, the reader, comes in.  I pose a task on
everybody who loves the game of pinball to drag others into
your hobby.  Don't let them go play video games when you go
off to play pinball.  Tell them to join you, to at least
give it a try.  And don't laugh when they quickly lose their
first ball, which inevitably they will, instead offer them
as many pointers as you can.  Show them that pinball is more
than just flapping the ball around watching it hit stuff.
Then, show them a different game so that they can see that
each machine is different.  With any luck, they will start
playing it on their own and really learn to enjoy it.  If
not, maybe it just isn't for them, but try somebody else.
<P>
Eventually you're bound to find a few people who will learn
to enjoy the game.  Then, encourage them to show others the
game.  Pinball is a game that could really use a boost.
While video games can rely on advertisements and video game
magazines that are on every drug store shelf to promote
them, pinball can't.  This is why that I feel it is
important to bring new players to the game by showing them
what a great game it is.  Right now there are two, so let's
try to make those two thrive.  Let's show them that the
pinball industry is just as lucrative a business to be in as
any other so that they will be able to put out the highest
quality games that they can make.  Then, who knows, right
now there are two but let's hope for more.
<HR>
Bob McCann may be contacted via electronic mail at
<A HREF="mailto:mccannr1@pilot.msu.edu">mccannr1@pilot.msu.edu</A><BR> 
or via the web at 
<A HREF="http://pilot.msu.edu/~mccannr1/">http://pilot.msu.edu/~mccannr1</A>.
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