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Silverball News and Views - September 1997 - Review: Lost World
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<H1>Silverball News and Views - September 1997<BR>Review: Lost World</H1>

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<IMG SRC="./images/lstwrld.jpg" ALT="[Image: Lost World - 18.8 kb] " WIDTH=245 HEIGHT=400 ALIGN=RIGHT HSPACE=15 VSPACE=10 BORDER=1>
<H2>Review of Lost World</H2>
<H3>by Scott R. Tiesma</H3>
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Lost World is Sega Pinball's second foray into Michael Crichton's dinosaur 
infested world.  (Jurassic Park, of course, being the first was made by Data 
East Pinball which became Sega Pinball.)  I've only had the chance to play 
this game once so much of this article is based upon two rec.games.pinball
posts by Joshua Lehan.
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<P>
CREDITS FOR THE GAME? ASK ORIN DAY!!!<BR>
Lost World was design by DESIGNER, programmed by PROGRAMMER, has art by 
ARTIST, ???.  
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<P>
The playfield for this game is rather open and has a large variety of shots.
Two interesting toys are also included:
<UL>
<LI>The &quot;Snagger&quot; - a device which captures and locks balls
<LI>The &quot;Egg&quot; - a dinosaur egg which opens to hatch a baby T-Rex
</UL>
<P>
The game basically consists of five modes and a wizard mode known as 'San 
Diego'.  Advancing to the wizard mode not only requires that you start the 
five other modes, it also requires that you <B>complete</B> every mode!  This
is not that easy of a task; especially considering at least one of them 
gets harder each time it is begun - regardless of whether it has been
completed!
<P>
<IMG SRC="./images/lstwrldp.jpg" ALT="[Image: Lost World Playfield - 25.9 kb] " WIDTH=165 HEIGHT=374 ALIGN=LEFT HSPACE=15 VSPACE=10 BORDER=1>
The five modes are started by completing targets in a certain area of
the playfield and then hitting the flashing target which signifies the
mode has been enabled.
<UL>
<LI>Site B:  Started by hitting all of the S-I-T-E-B standup targets.  When 
    running one is supposed to hit the lit S-I-T-E-B standup target some number
    of times.  This seems simple but their is a catch.  The lit target moves
    with each flipper activation.  So, you really have to aim at the target 
    which will be lit after you flip!
<LI>Mobile Lab:  Started by spelling T-R-E-X via the inlanes and outlanes.  A 
    multiball is started during which you can get additional balls by hitting 
    the spinner a certain number of times.
<LI>Raptor:  Started by spelling R-A-P-T-O-R via the R-A-P and T-O-R banks of standup 
    targets, placed on the left and right sides of the playfield.  A multiball
    is started during which the raptor shot is lit for big points.  After
    completing the shot this can be relit by hitting a raptor target.
<LI>GPS:  Started by hitting the left ramp three times, and the right ramp 
    three times.  During this mode you need to hit the two ramps repeatedly
    in a limited period of time.
<LI>Egg:  Started by hitting the Egg scoop several times.  Then, you need
    to hit the scoop a certain number of times in a limited period of time.
</UL>
There is also a standard multiball.
<P>
San Diego is a timed multiball mode.  During this mode one may hit various
targets to boost a value that starts at 500,000.  A few shots are lit to
collect the value.  The points may be collected repeatedly without lowering
the award value.
<P>
Overall, this game has a rather simple ruleset with innovative ideas and  
an open playfield which provides a nice variety of shots.  The art package
is also very vibrant and pleasing to the eye (mine, at least).
<HR>
This game is currently featured at the
<A HREF="http://www.pinmall.com/sega.html">Sega Pinball Site</A>
[coincidentally, <A HREF="webrevw1.htm">reviewed in this issue</A>].
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