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<H1>Silverball News and Views - August 1999 - Pinball Expo '98 (Part - 2)</H1>

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<H2>PINBALL EXPO '98 (Part - 2)</H2>
<H3>by Russ Jensen</H3>
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<P>
Last time (please visit <A HREF="http://members.aol.com/rusjensen/expo98-1.htm">Part 1</A>
at Russ's site if interested) I described in detail all of the Friday Expo
seminars, except for the last one (which wasn't really
a seminar per se).  This time I will concluded my Expo
coverage with a description of that session - "The Pat
Lawlor Show" - plus describe the Expo auction (very
briefly), the Designers, Artists, and Authors Autograph
Session, the annual banquet with it's guest speaker,
and finally the Exhibit Hall.
<P>
<H4>THE "PAT LAWLOR SHOW"</H4>
<P>
Expo chairman Rob Berk first got up and introduced the
"host" for the final Friday afternoon event, Williams
ace pinball designer Pat Lawlor, who has been
conducting a similar fun event for the past several
years.  Rob's introduction of Pat and his "Pat Lawlor
Show" brought on a good round of applause!
<P>
Pat began by telling us that his show was "all about
fun", adding that pinball was all of our "favorite
hobby".  He then commented that the people attending
his event get to meet "the people who make the games".
When Pat then asked the "first timers" to the Expo to
raise their hands, he exclaimed "wow" when he noticed
how many people raised their hands.
<P>
At that point Pat thanked the engineers and management
people from Williams who had come with him for the
"goodies" they had brought with them to give away
during the show, also thanking his "panel of experts"
including pinball industry old-timer, and current
Williams executive, Steve Kordek.  After telling us
that today's game would be based on the popular TV show
"The Price Is Right", Pat told us that the brochures
for old and new pingames to be used in conjunction with
the show were personally selected by Steve.  He then
said he would explain the rules of the game.
<P>
First, Pat told us, we cannot ask any questions
concerning their competitors or their games, or any
questions regarding future games from their company.
He also told us that some personal questions may also
be "off limits".  He then began explaining how the game
would actually be played.
<P>
Pat said that each "round" of the game would begin with
someone from the audience posing a question for the
panel to answer, adding that that person should remain
standing after his/her question had been answered.
Roger Sharpe, Pat went on, would then draw three
tickets; the people in the audience holding those
numbers standing up to try and guess the price of a
pingame whose advertising flyer would be shown on a
projector.
<P>
Each of those three people would then guess the
suggested retail price of that game in the year it was
produced.  If a person's guess was too high, a buzzer
would sound, the one coming closest to the price
without going over would win a prize.  The "loser", Pat
then told us, would remain to participate in the next
round, requiring only one new ticket to be drawn.
Those rules we were then told could be changed at any
time "as is true with new pinball designs".
<P>
<IMG SRC="images/plawshow.jpg" WIDTH=483 HEIGHT=153 ALT="[Pat Lawlor Show Picture - 15.4 kb]" ALIGN=CENTER>
<P>
At that point Pat asked the members of his panel to
introduce themselves.  First was programmer Louis
Koziarz who was to show the pinball brochures (and the
correct prices) during the game.  Next was former
pingame programmer, and now Slot Machine Project
Manager, Ted Estes.  Next to introduce himself was
Larry DeMar who is the Director of Marketing for
Williams Pinball Division.  And finally Roger Sharpe,
Williams' Licensing Director.  The panel then received
a round of applause.  It was then time for the first
question to start the actual game.
<P>
The first question asked concerned the "video mode" of
Williams 1996 game JUNKYARD, one of the panelist
explaining it in some detail.  Roger Sharpe then drew
three tickets and the people holding those numbers
stood up to play the game.  Louis then showed on the
screen the flyer for Genco's 1934 pingame CRISS-CROSS.
The three contestants guessed it's retail price to be
$23, $39 and $48.  Louis then reveled the actual price
of $92.50, the person guessing $48 winning a T-shirt.
<P>
The next question was really a joke.  Someone asked if
the dummy "Rudy" on Williams FUN HOUSE was the "love
child" of the dummies Red and Ted on their game ROAD
SHOW?  Pat answered that Rudy was actually related to
Red, but was really Red's "stupid brother".  Roger then
drew a ticket for a new contestant for the game.  Louis
then showed the flyer for the game whose price was to
be guessed, Genco's TRI-A-LITE from 1935, giving a hint
that the game came out during the great depression..
The contestant guesses of $59, $66, and $74 were all
above the actual price, so no prize was awarded that
round and all three contestants remained standing.
<P>
Someone next asked the panel about the possibility of
providing a "security chip" for future games, it being
answered that that "would have to be considered".  The
three contestants were then given another chance to
guess the price of the previous game, their guesses
that time being $15, $17.55, and $34, the latter coming
closest to the actual price of $52,25.  The winner was
awarded a Dracula figure as his prize, the two losers
given consolation prizes of small pewter picture
frames.
<P>
Back to the subject of Rudy, someone asked Pat how he
came up with the idea of him?  Pat replied that he had
some "weird concepts" in his head, a combination of
thoughts about old amusement parks, Aladdin's Castle
arcades, and ventriloquists' dummies.  At that point
artist John Youssi arrived and was given a round of
applause.
<P>
The game whose price was to be guessed next was then
shown on the screen -.Genco's 1936 game HAPPY DAYS.
The guesses were $61, $75, and $97, the lower guess
being the winner since the actual price of the game was
$72.  The winner was awarded a "token kit" from
Williams' game SAFECRACKER.
<P>
The next question asked was how did they get actress
Carline Carter to do the voice for Rudy?  Roger Sharpe
answered that Pat wanted her to do it so he talked to
her representatives and worked it out.  At that point
Pat announced a slight change in the game's rules, such
that if a contestant makes two bad guesses in a row he
is out of the game.
<P>
Pat was then asked how many games he had designed, he
then naming them all, followed by the other panel
members naming the games they had worked on.  The game
whose price was to be guessed was then shown, it being
Steve Kordek's great game SPACE MISSION from 1976.  The
price guesses were $1350, $1400, and $1995, all of
which were too high, with everyone receiving only a
consolation prize.
<P>
My friend Sam Harvey next remarked that the first
Williams solid-state game was AZTEC in November 1976,
and the next one HOT TIP exactly a year later, then
asking why there were no solid-state games produced in
between those two?  The answer given was that most
likely there were others made in that period, but at
that time solid-state games were mainly made as
experimental counterparts of electro-mechanical games..
<P>
Three new contestants were then chosen to guess the
price of SPACE MISSION.  The guesses this time were
$895, $900, and $901, the highest guess being the
winner since the actual price was $1160, he receiving
the prize of a plastic set from their game WHO DUNNIT
<P>
Artist John Youssi was then asked what game took him
the longest time too do the artwork for, John answering
that it probably was TWILIGHT ZONE, Pat then telling
about Mrs. Rod Serling liking the preliminary artwork
John did for the game.  The game whose price was to be
guessed this time was Atari's 1978 game SUPERMAN.  The
guesses were $1200, $1600, and $1, the highest guess
coming the closest to the actual price of $1850.  The
winner was awarded a "point of purchase" display for
the game ROAD SHOW featuring the dummy heads Red and
Ted.
<P>
The next question asked involved how the "ball saver"
device was activated on TWILIGHT ZONE, which was
answered in some detail.  Pat then commented that some
new software was now available from his Internet
website which could be loaded into TWILIGHT ZONE,
adding that everything on his site is done on his own
time.  He then gave a brief plug for the raffle of the
NO GOOD GOPHERS game to be held during the Expo
banquet, the proceeds going to a "memorial fund" for
Williams executive Joe Dillon who had passed away
earlier in the year.
<P>
It was then time for the next price guessing game, this
time the game in question being Williams' 1985 game
HIGH SPEED.  The guesses were $2150, $2151, and $2600,
the person guessing $2151 being the winner, the actual
price being $2250.  The winner received two backglasses
from NO GOOD GOPHERS.
<P>
The next question asked was whether "Crazy Bob" (a
character in Williams' CHAMPION PUB) was supposed to
represent a Williams executive named Dwight?  The
answer given was "no".  The game whose price was to be
guessed next was Williams' 1980 game BLACK KNIGHT 2000.
The guesses were $2500, $2850, and $2695, the latter
guess winning since the actual price was $2750, the
winner receiving a set of game posters.
<P>
The last question asked was if the "red button" shown
on the backglass of their popular game TWILIGHT ZONE
had anything to do with a particular episode of the TV
series?  Pat answered "no", refusing to disclose the
secret surrounding that mysterious button.
<P>
The last game in the price guessing game was their
recent pin NO GOOD GOPHERS.  The three guesses were
$3400, $3350, and $3450, the latter coming closest to
the actual price of $3860.  That ended this year's
game, the winner receiving two "figurines".
<P>
Before ending the session Pat said that he had a few
things to say.  He began by remarking that many people
refer to the present time as "the dark days of
pinball".   Pat then commented that "we are the people
who love the game" and that "people in the industry
will listen to you".
<P>
Pat continued by telling us that he had a request to
make of the people in the room.  He then said that it
is when you run into a test location for a new game (no
matter from which manufacturer) that you don't get on
the Internet and say bad things about it without
thinking what you are doing.  Pat then commented that
you can say what you like about a game, but if it's a
new test game you should try to say how you think it
can be improved, adding that strictly negative comments
"hurt you as well as us".
<P>
We were then told by Pat that there  is "not one person
working for any of the current manufacturers who is not
trying to keep pinball alive".  He then added that
"everyone wants great games", also saying that we
should go to game operators and tell them in a nice way
if their games have problems.  Finally, Pat remarked
that if what he just talked about doesn't happen the
alternative is in two years there will be no more new
games.  When he then thanked us for attending his
presentation Pat received a good round of applause.
<P>
That ended Pat's game session, and also this year's
Expo seminar sessions.
<P>
<H4>THE GAME AUCTION</H4>
<P>
For the past several years a coin machine auction has
been conducted in conjunction with the Expo.  Every
year in the past the auction began on Saturday morning.
This year, for some reason, the auction was moved to
Friday evening.  When held on Saturday I had the
morning before the auction started to look at the games
to be sold, take a few photos, and note which older
pingames were to be auctioned off.<P>
<P>
Since it was held on Friday evening this year, I had no
time to do this ahead of time since I had to attend all
the seminars so I could write about them.  For that
reason I chose not to attend the auction this year.  My
friend Sam Harvey did make a list of the pingames in
the auction.  A list of the earlier pingames which were
offered for sale (there were not very many this year
compared to past years) is shown below,
<P>
<TABLE BORDER=0>
<TR><TH>GAME</TH><TH>MFG.</TH><TH>YEAR</TH></TR>
<TR><TD>HI-BOY (PAYOUT)</TD><TD>Mills</TD><TD>1938</TD></TR>
<TR><TD>STRIKE ZONE</TD><TD>Williams</TD><TD>1970</TD></TR>
<TR><TD>DOUBLE UP  (BINGO)</TD><TD>Bally</TD><TD>1971</TD></TR>
<TR><TD>BIG SHOT</TD><TD>Gottlieb</TD><TD>1974</TD></TR>
<TR><TD>CAPT. FANTASTIC</TD><TD>Bally</TD><TD>1975</TD></TR>
<TR><TD>BIG HIT</TD><TD>Gottlieb</TD><TD>1977</TD></TR>
<TR><TD>PINBALL (SS)</TD><TD>Stern</TD><TD>1977</TD></TR>
<TR><TD>MIDDLE EARTH  (SS)</TD><TD>Atari</TD><TD>1978</TD></TR>
<TR><TD>SOLAR RIDE</TD><TD>Gottlieb</TD><TD>1979</TD></TR>
</TABLE>
<P>
<H4>THE "DESIGNERS, ARTISTS, AND AUTHORS AUTOGRAPH SESSION"</H4>
<P>
<IMG SRC="images/autogr.jpg" WIDTH=343 HEIGHT=233 ALT="[Autograph Session Picture - 14.3 kb]" ALIGN=RIGHT>
This year, as at past Expos for many years, on Saturday
afternoon an autograph session including pinball
designers, artists, and authors was held.  All of these
personalities were seated behind three sets of tables
(in a C-shaped configuration) with Expo guests lining
up to walk past the tables and obtain autographs from
their favorite pinball people.
<P>
There was one person who was sadly missing this year
however - the late coin machine historian and author
Dick Bueschel.  The session just didn't seem to be the
same without that fine gentleman.
<P>
As was true at many of the past autograph sessions, I
was a participant in it, displaying my book Pinball
Troubleshooting Guide, but this year I didn't sell a
single copy.  Another feature this year was that prior
to the session (including the previous day) T-shirts
were sold at the Expo registration booth, one purpose
of which people were told was so they could have people
in the autograph session sign the shirts.  So I signed
a few people's T-shirts at their request, including one
little girl who asked me to autograph the tail of her
shirt.
<P>
<H4>THE SATURDAY NIGHT BANQUET</H4>
<P>
A highlight of all the past Expo's has always been the
Saturday night banquet with it's always interesting
guest speaker, as well as good food and other
presentations.  And for the past several years a
charity auction has been held before the food was
served, the proceeds going to the Make-A-Wish
Foundation.  The items to be auctioned off were donated
by various Expo guests, as well as the pinball
manufacturers.
<P>
The auctioneer conducting these sessions has always
been the same person who presided over the game auction
held earlier.  This year was no exception.
<P>
The first item to be auctioned this year was two passes
to Herb Silver's PINBALL FANTASY '99 show to be held in
Anaheim CA in July, they  bringing $110.  The next item
was a "Flip-Out '98" T-shirt which went for $25.
Following an Elvira T-shirt and photo which sold for
$40, the three-volume set of Mike Pacak's Pinball Flyer
Book went for $110.
<P>
The next item put up for bid was a special mirrored
version of the backglass for Williams' NO GOOD GOPHERS
game (it being said only 12 of them were produced)
which went for $125.  After that a Dave Christensen
pinball art picture sold for $195, followed by a
MEDEVEL MADNESS T-shirt going for $40.  The next item
offered was copies of two of the solid-state repair
documents put out by Clay Harrel, who gave one of the
seminars on Friday, which also sold for $40;
<P>
A playfield for Williams FUN HOUSE (autographed by the
designers) next brought $100, followed by a book called
"Lost World Artifacts" which sold for $55.  Following
that a poster, prototype translite backglass, and some
tokens for Bally SAFECRACKER brought $150. After some
"patches" advertising several Williams pingames sold
for $30, a photo of pinballs in Japan from the Tokyo
Pinball Association went for $70
<P>
Next up was a "whitewood" playfield for Williams
MONSTER BASH game which sold for $50, followed by an
autographed prototype playfield for Sega's 1998 pin
VIPER which sold for $75.  An enlarged photograph of
Elvira which was autographed then brought $105.  This
was followed by four signed backglasses from Williams'
1988 game GRAND LIZZARD which sold for $185, and then
backglasses from two Williams games, SPACE JAM and
GODZILLA, brought $50
<P>
The final two items to be offered for sale were a
signed copy of the Japanese pinball book Pinball
Graffiti, followed by a figurine which sold for $175.
That ended the charity auction, and all the buyers and
contributors were given a round of applause for their
charitable contributions.
<P>
The next banquet events were the raffles for two
pingames.  The first game to be raffled off was a new
NO GOOD GOPHERS machine.  Larry De Mar from Williams
came up on stage and then asked Masaya Horiguchi from
Japan to draw the winning ticket. The winner was a
gentleman from Holland who received a round of
applause.  He then quipped that "it wouldn't fit in his
suitcase unless he removed the legs".
<P>
The second pingame to be raffled off was a 1974
Gottlieb BIG SHOT.  The person whose ticket was drawn
was not present at the banquet, but according to the
rules they would have to call him on the phone to
notify him.  Just in case he could not be located (or
did not want the game) two "backup" tickets were drawn.
The last of these tickets just happened to be mine, but
alas I never heard that I had won by default.
<P>
After the raffle Rob Berk asked Sega designer Jon
Norris to come up and announce the winner of a contest
held on his latest design KELLY PACKARD'S GOLDEN CUE.
The prize of a 25 inch color TV went to an Expo visitor
from Japan.
<P>
Rob Berk next got up to introduce the banquet guest
speaker.  He told us that this person was responsible
for the design of such pingames as: INDIANNA JONES,
DINER, TAXI, FISHTAILS, and THUNDERBALL).  Rob then
said that person was Mark Ritchie, bringing on a round
of applause.
<P>
Mark began by saying "good evening" to his audience.
He then told us that he was there to tell some things
he did for the industry over the past sixteen years,
adding, that he was no longer associated with the coin
machine industry.  In 1976, Mark then told us, after
graduating from high school he went to work for Atari
on their playfield assembly line.
<P>
Mark next  commented that he wanted to get into pinball
design at Atari, but since his older bother Steve was
in that department a company rule would not allow
family members to work in the same department.  In
1978, Mark went on, his brother went to work for
Williams, and he himself went to the department at
Atari that operated the "burn-in ovens".
<P>
A few weeks after he transferred to the new department
Mark said his brother Steve called him from Chicago to
tell him that the people at Williams would like to
interview him for possible employment, in particular
the company head at the time Mike Stroll.  Mark then
told about Steve and Mr. Stroll coming to California,
and how Mr. Stroll interviewed him.  When the interview
was concluded, Mark went on, Mr. Stroll said to him "it
seems that you have the same stuff as your brother",
inviting him to come to Chicago and work for Williams.
<P>
Mark next told of his moving to Chicago and going to
work at the Williams Pinball Lab.  He then told of his
first meeting with Steve Kordek, and how they have
remained good friends ever since.  Two years later,
Mark continued, he began designing his first pingame
THUNDERBALL.  After describing some of that game's
features, Mark told us that it ended up being "a
complete disaster".  At that point Mark began naming
the other games that he designed while at Williams.
<P>
His second game Mark said was FIREPOWER 2 which he
designed in 1983, commenting that that game was "more
conventional" than his previous game and did achieve
some success in the market.  His other Williams games
from the 1980's were then described which included:
PENANT FEVER (Williams first solid-state "pitch and
bat" baseball game) in 1984; SORCERER (1985); ROAD
KINGS (1986); BIG GUNS (1987); TAXI (1988); and POLICE
FORCE (1989).
<P>
Mark then described his Williams games from the current
decade which included: DINER (1990); SLUGFEST (another
solid-state baseball game) (1991); FISHTALES (1992);
and his last game INDIANA JONES (1993).  Mark was then
given a round of applause for his great Williams
designs.
<P>
At that point Mark made a few general comments
regarding his design philosophy which he said included
trying to keep his designs simple, and striving to
produce games that "everyone could play".  He then
concluded his discussion of his years at Williams
telling us he was "grateful for his experiences at the
company, and with it's people".
<P>
Mark then began telling of his experiences with the
pinball company Capcom which he said he had the
opportunity to join up with it's predecessor in 1993.
He told us that when he joined that organization he was
made "Chief of Game Design", then assembling the
components to form the Pinball Design Department.  Mark
then told us that for the first year he was barred from
doing actual designing due to a "non-compete agreement"
he signed when he left Williams, so he had to do only
management work for awhile, commenting that It "seemed
forever" before he was allowed to design a game.
<P>
We were then told that at first the company produced
"Redemption Games", their first such game Mark said
"flopped" when exhibited at the 1993 AMOA show, then
producing two more such games which he said did a
little better, remarking that this "kept him busy".
Mark then began telling of the Capcom pinballs which
were produced.
<P>
In 1995, Mark then told us, the company produced it's
first pingame, PINBALL MAGIC, which he said was "a very
impressive game" with neat features and overall a good
design.  After naming the game's design team, Mark
remarked that most of the team members had never
designed a pingame before.  We were then told that
there were some "start-up problems" with the game -
legal, supply, etc..
<P>
The next game they produced, Mark told us, was AIRBORNE
which he said was somewhat of a "disaster".  He then
named it's design team.  Next, Mark went on, came one
of his "personal favorites", BREAKSHOT, which he told
us used a new computer operating system.  He then
commented that there were problems at the time with the
marketing situation.
<P>
Mark then said that next came BIG BANG BAR, which he
said was another favorite of his, which took much
"creative effort" to design.  When he then asked the
audience if anyone had seen the game it drew a round of
applause.  After then commenting that it was "an
incredible piece", Mark said the problem with it was
they just sort of "ran out of steam" on the project,
only ten sample games ever being produced.
<P>
The next game Capcom produced Mark said was FLIPPER
FOOTBALL which he told us they tried to design for the
European market, adding that it was not totally a
pingame, but more of a "simulation".  After that, he
went on, they tried another redemption game called THE
PIT AND THE PENDULUM which they thought might be
halfway successful.  Mark said they build five for test
and they tested pretty well, but he said at that time
"the end was near" for the company.
<P>
After that, Mark told us, they started laying out their
last pinball KING PIN, commenting that he was happy to
be designing again.  He then said to him at the time
"life seemed good" because he was doing something
creative.  Mark then told us that it's design had
essentially two iterations.
<P>
At first, Mark went on, it was supposed to have a
"casino game" theme, but when Williams came out with
JACKBOT at about that time they had to "rethink" it.
Mark said that they decided to change it to a "1930's
gangster" theme, he then describing it's configuration
in some detail.  He ended his discussion of the game by
saying it had a "neat design team" who worked really
hard on it.
<P>
But, Mark then commented, it was a "desperate time",
and if the pinball market had been better then maybe
Capcom could have succeeded, but "the timing was way
off".  He then remarked that he thought their products
were "very competitive" and "highly entertaining".
Mark then told us that he was very proud to have been
associated with the  Capcom people, and that it was a
valuable learning experience for him.
<P>
Finally Mark commented that he believed Capcom had "set
the stage" and "raised the bar slightly" for higher
standards in pinball development.  And in the process,
he added, they made some "really fun games".  When Mark
then thanked us for listening to him, also remarking
"you've been  great", he received a good round of
applause ending his talk.
<P>
When Mark had finished Rob presented him with a plaque,
drawing a round of applause.  At that point Rob asked
Gordon Hasse to come up on stage.  Gordon then
presented the following tribute to the late coin
machine historian Dick Bueschel.
<P>
<BLOCKQUOTE>
"I'd like to say a few words in behalf of a good friend
who couldn't be with us here tonight.  That good
friend, of course, is Dick Bueschel.
<P>
And the words I'd like to say in his behalf are that he
loved this industry and this hobby and all the people
in it.  Especially those who are gathered here in this
room.  He found you open.  And generous.  And
honorable.  And a wealth of fascinating  information.
For once everyone understood what he was up to...you
were supportive of his every
effort.
<P>
If Dick had had his way, he would have expired at a
gathering just like this.  In fact, I'm told, he had
asked to be taken to the last Chicagoland Show on the
very evening of his death.  It didn't surprise me. That
was Dick Bueschel.
<P>
To say that he was bigger than life would have upset
him.  For he failed to see the distinction between
whatever engaged his vast energies and talents and life
itself.  He was the consummate family man.  Fiercely
devoted to his beloved wife Helen, his two daughters
Stacy & Megan and their respective spouses.  He was the
consummate advertising man.  One of the last of the
great copy/contact giants who once dominated industrial
advertising.
An intrepid cold caller, fearless presenter, persuasive
closer and creative firebrand.
<P>
He was also the consummate author. The inevitable
result of being a voracious accumulator of things,
people and ideas.  He was a tireless researcher.  An
incisive interviewer.  A profound thinker.  A highly
disciplined and prolific writer.  A man gifted with the
talent to transform whatever touched him deeply into
something incandescent. Whatever his subject - From
World War II Chinese aircraft to ragtime composers to
coin operated amusement machines.
<P>
Though he avowed atheism, Dick had an unwavering faith
in the goodness and worth of his fellow man.  He was
trusting almost to a fault.  Routinely concluding
important business and financial arrangements with a
simple handshake.  And though he spent most of his
successful career in a business that has traditionally
been stained by moral cowardice and personal
compromise, Dick managed to emerge unmarked.  Unjaded
by the cynicism. Uncorrupted by the cynics.
<P>
Someone less worldly, astute, or centered might have
been labeled a Pollyanna.  But it was part of Dick's
vast and engaging charm that he raced headlong into
everything he did with rose colored glasses.   His
generosity was legend.  And all you had to do to lay
claim to huge amounts of  Dick's time, knowledge, or
experience was to be genuinely interested.
<P>
The same was true of the things he owned.  For if you
loved something of Dick's, as much or more than he
did...it was yours.  In many cases as an outright gift.
But always for far less than it would take for him to
replace it.  And that is the final irony and sadness of
Dick's passing.  That so many of the gifts he had
intended to give us will never be conferred.
<P>
We've lost an important advocate and a good friend at a
time when the industry is struggling to redefine
itself.  Ultimately, there will be a turnaround.  A new
kind of pinball will be born out of vision, talent and
just plain guts that will take this great game and
industry into the new millennium - and beyond.  That
success will be the finest tribute you could pay to
Dick's courage and to the great confidence that he had
in all of you."
</BLOCKQUOTE>
<P>
When Gordon ended his tribute to Dick he was given a
hearty round of applause.  After that Rob introduced
the people seated with him at the first table which
included his wife and her parents, his co-host Mike
Pacak, and the guest speaker Mark Ritchie.
<P>
At that point Rob said he was going to do something
that was an "Expo tradition".  He then asked all the
Expo "first timers" to stand up.  Next he asked all who
had attended all of the past thirteen Expos to stand up
(which included myself).  Finally he asked all foreign
Expo visitors to stand and tell what countries they
were from.  The countries  represented were:
Argentina, Belgium, England, Germany, The Netherlands,
Japan, and South Africa.
<P>
Rob then announced it was time for the annual award for
the "Best Exhibit" in the Exhibit Hall.  This year he
said there was a tie - between Steve Engle's Mayfair
Amusements booth and Steve Young's Pinball Resource
booth.  These great exhibitors were then given a round
of applause after receiving plaques.
<P>
After that Rob announced that the next presentation was
another "Expo tradition" - the Expo "Pinball Hall of
Fame".  He then told us that the inductee this year was
pinball artist Gordon Morrison who did art for the
contractor Advertising Posters, doing the artwork for
about 125 pingames.  After announcing that the plaque
would be sent to Gordon since he was not present,
Gordon received a round of applause.
<P>
Rob then asked Sega Pinball designer Jon Norris to come
up on stage, presenting him with a plaque for his
company in appreciation for their "factory support" at
the show.  After giving recognition to the members of
his Expo staff (they then receiving a round of
applause), Rob presented certificates to all those who
had taken part in that year's seminars.  Rob then gave
special thanks to his co-host Mike Pacak who also
received a round of applause.
<P>
It was then time for a special presentation at the
Expo, and for that Rob called a gentleman named Walter
Day up on stage who for the past 16 years, Rob told us,
operated the Twin Galaxies Arcade in Iowa.  Walter
first told us that back around 1982 he began compiling
what he called the "Galaxies National Scoreboard".  At
first, Walter said, his scoreboard kept records of high
scores all around the country for video games.  A few
year later, he went on, he added pinball scores to his
project.
<P>
After telling us that he had been recording high
pinball scores at the past two Expos, Walter said that
next year he would put out a "World Pinball Record
Book" which would include those scores.  He then told
of an "International Registry of Pinball and Video
Arcades".  Walter said he was now going to give out
awards to arcades which had lasted for many years.
After reading the wording of the award certificates,
Walter presented three such awards.
<P>
The arcades receiving these awards were: The Space
Station in Anchorage, Alaska; The Lightning Rod in
Capitola, California; and Friar Tuck's  in Calumet
City, Illinois, which Walter said had been in business
since 1982.  At that point the owner of Friar Tuck's (a
gentleman named Tom) was asked to come up and receive
his award.  Tom then gave a short talk during which he
commented that pinball machines were technically
illegal in their town.  He then received a round of
applause for his establishment.
<P>
After the awards presentation was over Rob again asked
all of us who had attended all of the past Expos to
stand so he could count us, then thanking us for
attending.  He then announced that the next Expo ('99),
which would be the show's 15th year, would be held
October 21 through 24, 1999.  At that show, Rob then
remarked, we will "pull out all the stops", saying that
they planned to have as special guests, ex-Gottlieb
designer John Osborne, as well as pinball artist
Christian Marche, that drawing a round of applause.
<P>
At that point Rob told of the Flip-Out tournament
finals to be held the next morning. After then asking
anyone who wanted to to meet with him after the banquet
and tell him what they would like to see at the next
Expo, he thanked everyone for attending.  That brought
a final round of applause, and also ended the banquet
festivities.
<P>
<H4>THE EXHIBIT HALL</H4>
<P>
As has been true of all the past Expos, the Exhibit
Hall was the place where much of the "business" of the
show was conducted.  It is the place where all the
buying and selling of pingames and related parts and
literature takes place.  It is also the place where
people play pinball - a main attraction to many Expo
attendees.  And finally, it is the place where many
pinball fans congregate and visit with each other - one
of my personal highlights of these shows.
<P>
The number of exhibitors seemed to be about the same as
at the previous Expo.  Also many of the same dealers
exhibited at both shows.  There were, however, a couple
exhibitors who used to attend Expo who have been
conspicuously absent the last two years - notably Jim
and Judy Tolbert's For Amusement Only booth, and Herb
Silver's  Fabulous Fantasies booth, both from
California.
<P>
There were, however, several exhibitors there who have
been at most all of the previous shows.  These included
Steve Young's Pinball Resource, with a good selection
of pinball parts and literature; Steve Engle's Mayfair
Amusements, with a similar line of items for sale; and
Larry Bieza's booth selling a few pingames and also
literature.
<P>
And, of course, the ever-present booth of Expo co-host
Mike Pacak with his fine assortment of pinball
advertising flyers, plus other literature.  There were
also several booths selling a large assortment of
pingames, including a dealer from Wisconsin with a
large selection of pins of the "Add-A-Ball" variety
<P>
An approximate breakdown of how many games were in the
hall from each decade is as follows: There were only a
few games from the first three decades of pinball
production - only 3 from the 1930's, 2 from the 1940's,
and 9 from the 1950's.  There were 28 games from the
1960's, many of which were the Add-A-Ball games
previously mentioned.  From the 1970's there were 32
electro-mechanical pins and 11 solid-state.  From the
1980's there were18 machines, and from the current
decade around 22 games. The following is a
chronological listing of the pingames in the Exhibit
Hall (with asking prices when available).
<P>
<H4>CHRONOLOGICAL PARTIAL LIST OF PINGAMES AT PINBALL EXPO 1998</H4>
<P>
<TABLE BORDER=1>
<TR><TH>NAME</TH><TH>MFG.</TH><TH>YEAR</TH><TH>PRICE</TH></TR>
<TR><TD>LUCKY STRIKE</TD><TD>Pace</TD><TD>1932</TD><TD>295</TD></TR>
<TR><TD>OFFICIAL</TD><TD>Mills</TD><TD>1932</TD><TD>395</TD></TR>
<TR><TD>JACK AND JILL</TD><TD>Bally</TD><TD>1933</TD><TD>395</TD></TR>
<TR><TD>DEW-WADITTY</TD><TD>Williams</TD><TD>1948</TD><TD>600</TD></TR>
<TR><TD>EL PASO (AS IS)</TD><TD>Williams</TD><TD>1948</TD><TD>100</TD></TR>
<TR><TD>GLOBE TROTTER</TD><TD>Gottlieb</TD><TD>1951</TD><TD>&nbsp;</TD></TR>
<TR><TD>FOUR CORNERS</TD><TD>Williams</TD><TD>1952</TD><TD>NOT FOR SALE</TD></TR>
<TR><TD>ARABIAN NIGHTS</TD><TD>Gottlieb</TD><TD>1953</TD><TD>1095</TD></TR>
<TR><TD>STRUGGLE BUGGIES</TD><TD>Williams</TD><TD>1953</TD><TD>850</TD></TR>
<TR><TD>TIMES SQUARE</TD><TD>Williams</TD><TD>1953</TD><TD>NOT FOR SALE</TD></TR>
<TR><TD>BIG INNING (BB)</TD><TD>Bally</TD><TD>1958</TD><TD>OFFER</TD></TR>
<TR><TD>ROTO POOL</TD><TD>Gottlieb</TD><TD>1958</TD><TD>1450</TD></TR>
<TR><TD>SATELLITE (AS IS)</TD><TD>Williams</TD><TD>1958</TD><TD>100</TD></TR>
<TR><TD>FIESTA</TD><TD>Williams</TD><TD>1959</TD><TD>300</TD></TR>
<TR><TD>JUNGLE</TD><TD>Williams</TD><TD>1960</TD><TD>300</TD></TR>
<TR><TD>TEXAN</TD><TD>Gottlieb</TD><TD>1960</TD><TD>&nbsp;</TD></TR>
<TR><TD>BIG CASINO</TD><TD>Gottlieb</TD><TD>1961</TD><TD>350</TD></TR>
<TR><TD>FLIPPER PARADE (AAB)</TD><TD>Gottlieb</TD><TD>1961</TD><TD>995</TD></TR>
<TR><TD>SHOWBOAT</TD><TD>Gottlieb</TD><TD>1961</TD><TD>&nbsp;</TD></TR>
<TR><TD>EGG HEAD</TD><TD>Gottlieb</TD><TD>1962</TD><TD>&nbsp;</TD></TR>
<TR><TD>SLICK CHICK</TD><TD>Gottlieb</TD><TD>1963</TD><TD>775</TD></TR>
<TR><TD>WORLD FAIR</TD><TD>Gottlieb</TD><TD>1964</TD><TD>&nbsp;</TD></TR>
<TR><TD>ALPINE CLUB</TD><TD>Williams</TD><TD>1965</TD><TD>450</TD></TR>
<TR><TD>BANK-ABALL</TD><TD>Gottlieb</TD><TD>1965</TD><TD>500</TD></TR>
<TR><TD>BIG STRIKE</TD><TD>Williams</TD><TD>1965</TD><TD>350</TD></TR>
<TR><TD>BUCKAROO</TD><TD>Gottlieb</TD><TD>1965</TD><TD>1400</TD></TR>
<TR><TD>COWPOKE</TD><TD>Gottlieb</TD><TD>1965</TD><TD>995</TD></TR>
<TR><TD>MOULIN ROUGE</TD><TD>Williams</TD><TD>1965</TD><TD>NOT FOR SALE</TD></TR>
<TR><TD>SIX STICKS</TD><TD>Bally</TD><TD>1965</TD><TD>&nbsp;</TD></TR>
<TR><TD>SKI CLUB</TD><TD>Williams</TD><TD>1965</TD><TD>1000</TD></TR>
<TR><TD>CAPERSVILLE</TD><TD>Bally</TD><TD>1966</TD><TD>695</TD></TR>
<TR><TD>CENTRAL PARK</TD><TD>Gottlieb</TD><TD>1966</TD><TD>850</TD></TR>
<TR><TD>APOLLO</TD><TD>Williams</TD><TD>1967</TD><TD>350</TD></TR>
<TR><TD>BLAST OFF</TD><TD>Williams</TD><TD>1967</TD><TD>400</TD></TR>
<TR><TD>DAIMOND JACK (AAB)</TD><TD>Gottlieb</TD><TD>1967</TD><TD>500</TD></TR>
<TR><TD>DERBY DAY</TD><TD>Williams</TD><TD>1967</TD><TD>350</TD></TR>
<TR><TD>DAFFY</TD><TD>Williams</TD><TD>1968</TD><TD>350</TD></TR>
<TR><TD>FUN PARK (AAB)</TD><TD>Gottlieb</TD><TD>1968</TD><TD>595</TD></TR>
<TR><TD>PALACE GUARD (AAB)</TD><TD>Gottlieb</TD><TD>1968</TD><TD>600</TD></TR>
<TR><TD>SPIN WHEEL</TD><TD>Gottlieb</TD><TD>1968</TD><TD>300</TD></TR>
<TR><TD>MINI POOL</TD><TD>Gottlieb</TD><TD>1969</TD><TD>400</TD></TR>
<TR><TD>TARGET POOL</TD><TD>Gottlieb</TD><TD>1969</TD><TD>600</TD></TR>
<TR><TD>EL TORO</TD><TD>Bally</TD><TD>1970</TD><TD>&nbsp;</TD></TR>
<TR><TD>FOUR MILLION B.C.</TD><TD>Bally</TD><TD>1970</TD><TD>&nbsp;</TD></TR>
<TR><TD>STRAIGHT FLUSH</TD><TD>Williams</TD><TD>1970</TD><TD>&nbsp;</TD></TR>
<TR><TD>DIMENSION (AAB)</TD><TD>Gottlieb</TD><TD>1971</TD><TD>&nbsp;</TD></TR>
<TR><TD>FOUR SQUARE</TD><TD>Gottlieb</TD><TD>1971</TD><TD>&nbsp;</TD></TR>
<TR><TD>GOLD RUSH</TD><TD>Williams</TD><TD>1971</TD><TD>&nbsp;</TD></TR>
<TR><TD>HIGH SCORE POOL</TD><TD>Chicago Coin</TD><TD>1971</TD><TD>400</TD></TR>
<TR><TD>HOME RUN (AAB)</TD><TD>Gottlieb</TD><TD>1971</TD><TD>300, 400</TD></TR>
<TR><TD>PLAYBALL</TD><TD>Gottlieb</TD><TD>1971</TD><TD>350</TD></TR>
<TR><TD>GRANADA</TD><TD>Williams</TD><TD>1972</TD><TD>&nbsp;</TD></TR>
<TR><TD>GRAND SLAM</TD><TD>Gottlieb</TD><TD>1972</TD><TD>350</TD></TR>
<TR><TD>POP-ACARD</TD><TD>Gottlieb</TD><TD>1972</TD><TD>625</TD></TR>
<TR><TD>SPANISH EYES  (AS IS)</TD><TD>Bally</TD><TD>1972</TD><TD>100</TD></TR>
<TR><TD>TWIN JOKER</TD><TD>Bally</TD><TD>1972</TD><TD>300</TD></TR>
<TR><TD>WORLD SERIES (AAB)</TD><TD>Gottlieb</TD><TD>1972</TD><TD>600</TD></TR>
<TR><TD>CHAMP</TD><TD>Bally</TD><TD>1973</TD><TD>375</TD></TR>
<TR><TD>GULFSTREAM</TD><TD>Williams</TD><TD>1973</TD><TD>60 0</TD></TR>
<TR><TD>HIGH HAND</TD><TD>Gottlieb</TD><TD>1973</TD><TD>425</TD></TR>
<TR><TD>KING PIN</TD><TD>Gottlieb</TD><TD>1973</TD><TD>&nbsp;</TD></TR>
<TR><TD>PRO FOOTBALL</TD><TD>Gottlieb</TD><TD>1973</TD><TD>&nbsp;</TD></TR>
<TR><TD>BIG SHOT</TD><TD>Gottlieb</TD><TD>1974</TD><TD>RAFFLE</TD></TR>
<TR><TD>BIG SHOT</TD><TD>Gottlieb</TD><TD>1974</TD><TD>225</TD></TR>
<TR><TD>CAPT. CARD (AAB)</TD><TD>Gottlieb</TD><TD>1974</TD><TD>500</TD></TR>
<TR><TD>SKY LAB</TD><TD>Williams</TD><TD>1974</TD><TD>75</TD></TR>
<TR><TD>CAPT. FANTASTIC</TD><TD>Bally</TD><TD>1975</TD><TD>590, 950</TD></TR>
<TR><TD>OLD CHICAGO</TD><TD>Bally</TD><TD>1975</TD><TD>500</TD></TR>
<TR><TD>SPIN OUT</TD><TD>Gottlieb</TD><TD>1975</TD><TD>&nbsp;</TD></TR>
<TR><TD>TOP SCORE</TD><TD>Gottlieb</TD><TD>1975</TD><TD>475</TD></TR>
<TR><TD>TRIPLE STRIKE</TD><TD>Williams</TD><TD>1975</TD><TD>300</TD></TR>
<TR><TD>NIGHT RIDER</TD><TD>Bally</TD><TD>1976</TD><TD>&nbsp;</TD></TR>
<TR><TD>NIGHT RIDER (EM)</TD><TD>Bally</TD><TD>1976</TD><TD>&nbsp;</TD></TR>
<TR><TD>CENTIGRADE 37</TD><TD>Gottlieb</TD><TD>1977</TD><TD>450</TD></TR>
<TR><TD>EIGHT BALL</TD><TD>Bally</TD><TD>1977</TD><TD>695</TD></TR>
<TR><TD>LIBERTYBELL</TD><TD>Williams</TD><TD>1977</TD><TD>350</TD></TR>
<TR><TD>RAWHIDE</TD><TD>Stern</TD><TD>1977</TD><TD>125</TD></TR>
<TR><TD>STRIKES AND SPARES</TD><TD>Bally</TD><TD>1977</TD><TD>375</TD></TR>
<TR><TD>KISS</TD><TD>Bally</TD><TD>1978</TD><TD>&nbsp;</TD></TR>
<TR><TD>PARAGON</TD><TD>Bally</TD><TD>1978</TD><TD>&nbsp;</TD></TR>
<TR><TD>SILVERBALL MANIA</TD><TD>Bally</TD><TD>1978</TD><TD>750</TD></TR>
<TR><TD>WORLD CUP</TD><TD>Williams</TD><TD>1978</TD><TD>300</TD></TR>
<TR><TD>GORGAR</TD><TD>Williams</TD><TD>1979</TD><TD>&nbsp;</TD></TR>
<TR><TD>HOTDOGGIN'</TD><TD>Bally</TD><TD>1979</TD><TD>375</TD></TR>
<TR><TD>SPACE INVADERS</TD><TD>Bally</TD><TD>1979</TD><TD>375</TD></TR>
<TR><TD>BLACK KNIGHT</TD><TD>Williams</TD><TD>1980</TD><TD>1400</TD></TR>
<TR><TD>EMBRYON</TD><TD>Bally</TD><TD>1980</TD><TD>300</TD></TR>
<TR><TD>FATHOM</TD><TD>Bally</TD><TD>1980</TD><TD>800</TD></TR>
<TR><TD>BARACORA</TD><TD>Williams</TD><TD>1981</TD><TD>&nbsp;</TD></TR>
<TR><TD>JUNGLE LORD</TD><TD>Williams</TD><TD>1981</TD><TD>175, 650</TD></TR>
<TR><TD>PHARAOH</TD><TD>Williams</TD><TD>1981</TD><TD>495</TD></TR>
<TR><TD>BABY PACMAN</TD><TD>Bally</TD><TD>1982</TD><TD>695</TD></TR>
<TR><TD>DEFENDER</TD><TD>Williams</TD><TD>1982</TD><TD>&nbsp;</TD></TR>
<TR><TD>RAPID FIRE</TD><TD>Bally</TD><TD>1982</TD><TD>100, 300</TD></TR>
<TR><TD>SPEAKEASY</TD><TD>Bally</TD><TD>1982</TD><TD>&nbsp;</TD></TR>
<TR><TD>TIME FANTASY</TD><TD>Williams</TD><TD>1983</TD><TD>595</TD></TR>
<TR><TD>SPACE SHUTTLE</TD><TD>Williams</TD><TD>1984</TD><TD>&nbsp;</TD></TR>
<TR><TD>GENESIS</TD><TD>Gottlieb</TD><TD>1986</TD><TD>550</TD></TR>
<TR><TD>GRAND LIZARD</TD><TD>Williams</TD><TD>1986</TD><TD>275</TD></TR>
<TR><TD>HARDBODY</TD><TD>Bally</TD><TD>1987</TD><TD>295</TD></TR>
<TR><TD>VICTORY</TD><TD>Gottlieb</TD><TD>1987</TD><TD>&nbsp;</TD></TR>
<TR><TD>ESCAPE FROM THE LOST WORLD</TD><TD>Bally</TD><TD>1988</TD><TD>&nbsp;</TD></TR>
<TR><TD>BAD CATS</TD><TD>Williams</TD><TD>1989</TD><TD>295</TD></TR>
<TR><TD>TOTAL RECALL</TD><TD>Data East</TD><TD>1990</TD><TD>&nbsp;</TD></TR>
<TR><TD>ADDAMS FAMILY</TD><TD>Bally</TD><TD>1991</TD><TD>1595</TD></TR>
<TR><TD>GILLIGAN'S ISLAND</TD><TD>Bally</TD><TD>1991</TD><TD>1200</TD></TR>
<TR><TD>PARTY ZONE</TD><TD>Bally</TD><TD>1991</TD><TD>&nbsp;</TD></TR>
<TR><TD>TERMINATOR 2</TD><TD>Williams</TD><TD>1991</TD><TD>1995</TD></TR>
<TR><TD>DOCTOR WHO</TD><TD>Bally</TD><TD>1992</TD><TD>1200</TD></TR>
<TR><TD>LETHAL WEAPON III</TD><TD>Data East</TD><TD>1992</TD><TD>700, 1995</TD></TR>
<TR><TD>STAR WARS</TD><TD>Data East</TD><TD>1992</TD><TD>1095</TD></TR>
<TR><TD>WHITEWATER</TD><TD>Williams</TD><TD>1992</TD><TD>12 00</TD></TR>
<TR><TD>CREATURE FROM THE BLACK LAGOON</TD><TD>Bally</TD><TD>1993</TD><TD>&nbsp;</TD></TR>
<TR><TD>INDIANA JONES</TD><TD>Williams</TD><TD>1993</TD><TD>1500</TD></TR>
<TR><TD>JURASSIC PARK</TD><TD>Data East</TD><TD>1993</TD><TD>995, 1800</TD></TR>
<TR><TD>MYSTERY CASTLE</TD><TD>Alvin G.</TD><TD>1993</TD><TD>1295</TD></TR>
<TR><TD>STAR TREK - THE NEXT GENERATION</TD><TD>Williams</TD><TD>1993</TD><TD>1795</TD></TR>
<TR><TD>TALES FROM THE CRYPT</TD><TD>Data East</TD><TD>1993</TD><TD>1500</TD></TR>
<TR><TD>TOMMY</TD><TD>Data East</TD><TD>1994</TD><TD>1295</TD></TR>
<TR><TD>WORLD CUP SOCCER</TD><TD>Bally</TD><TD>1994</TD><TD>1795</TD></TR>
<TR><TD>GOLDENEYE</TD><TD>Sega</TD><TD>1996</TD><TD>1500</TD></TR>
<TR><TD>SAFE CRACKER</TD><TD>Bally</TD><TD>1996</TD><TD>&nbsp;</TD></TR>
<TR><TD>BIG BANG BAR</TD><TD>Capcom</TD><TD>1997</TD><TD>NOT FOR SALE</TD></TR>
<TR><TD>NO GOOD GOPHERS</TD><TD>Williams</TD><TD>1997</TD><TD>RAFFLE</TD></TR>
<TR><TD>GOLDEN CUE</TD><TD>Sega</TD><TD>1998</TD><TD>DEMO</TD></TR>
</TABLE>
<P>
Well, this ends my description of another great Pinball
Expo.  As I have for the past 13 years, I really
enjoyed attending Pinball Expo again this year.  Next
year (as I said earlier) will be the 15th Expo and I
sincerely hope to be able to attend again.
<P>
<HR>
Russ Jensen may be contacted via electronic mail at
<A HREF="mailto:rusjensen@aol.com">rusjensen@aol.com</A><BR> 
or via the web at 
<A HREF="http://members.aol.com/rusjensen/">http://members.aol.com/rusjensen</A>.
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